I was a bit taken aback when I learned about the changes in XCOM, yet happy because the franchise was finally moving forward. Or just accept that maybe strategy games aren't for me. I'll have to give it a shot one of these days. But boy did that Viper King give me grief. So what you have to do is enable the DLC, just not do the mission and then you can avoid fighting the Vipers. But that actually makes it worse, since if you do that the Viper King will be able to randomly spawn in any mission after the tutorial! So you might think that you can disable the Alien Hunters DLC and then not have to deal with the Viper King. The odd thing is that the game will ask you if you want to disable the DLC addons when starting a new campaign. In a game that's already pretty difficult to begin with (at least for me!), having the Viper King randomly spawn out of nowhere can literally ruin a campaign. And unless you defeat the super hard viper king, there a big chance that the game will randomly spawn the Viper King as well as several other random vipers in pretty much every mission in the game, including some super early ones. The thing is, for someone who came late to the game and got the DLCs bundled with the game like me, the mission is incredibly difficult. Something that soured my experience with the game is a DLC addon called 'Alien Hunters', which adds a new mission that expands upon the story of a certain character from Xcom 1 and provides some new enemies and items to research and develop. Coming from Xcom 1, one of the things that makes 2 so much more difficult is how much HP even basic enemies have, which makes kills very hard in a single turn. Even on the easiest difficulty I'd still barely eek my way through missions, lose my good soldiers, end up with a bunch of rookies and that was that. I bought it like 18 months ago since I loved the 2012 Enemy Unknown reboot, but the game kicked my ass so hard, so many times, I had to just crawl away with my tail between my legs. Manageable at first (see previous posts) and barely a factor at all in the mid-late game (if you are leaving things to "chances" you are probably doing something poorly). Mimic beacons are life savers in these cases. IF you must leave enemies alive, you want to be behind cover. Every enemy alive as you pass the turn is a risk you shouldn't take if possible. Better be pleasantly surprised than sorry.Īs a general rule, by the end of your turn the enemy pod must be dead. Never assume your shots will do more than their minimal damage even if they land. Pick carefully who acts first and have a backup plan if things don't go your way. Make use of abilities that guarantee damage (i.e. Install weapon mods that increase accuracy for your "backline" and that increase mobility for your close combat units. I find myself completing a lot of missions with a "100% accuracy rate" in the final recap, and that's not because I'm especially lucky, but because I don't allow luck to be a factor for me.Įxamples may include: never shot at anything behind a cover unless you are out of options and desperate.Īlways destroy covers with explosives and use flanking if possible. I'm not skilled enough with video editing to make a tutorial, but you'll find plenty of youtubers/streamers who can teach you how to *reliably* destroy everything even at the hardest difficulty setting in "Ironman mode", let alone at the more manageable ones (i.e. Click to shrink.Manageable at first (see previous posts) and barely a factor at all in the mid-late game (if you are leaving things to "chances" you are probably doing something poorly).
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